Done in 2 days, this was my interpretation of creating a World of Warcraft style weapon using only handpainted textures. This comes in at 386 polygons and was baked down from a 400k zbrush sculpt. It was nice to get back into Zbrush and the main takeaway from this project was setting up and using it for basic detailing for normal bakes. Rendered in Sketchfab using a 1024x1024 Diffuse, AO is baked in and normals are cut to a 512x512 res. With experimentation this could all be lowered for runtime performance gains.