NYC Subway
Flat light render captured from UE.

Flat light render captured from UE.

Lighting only render.

Lighting only render.

Marmoset captured render of modular plaform.

Marmoset captured render of modular plaform.

These signs were surprisingly fun to make, collecting references as to the colours and specific placement of information to match NYC's system as close as I can.

These signs were surprisingly fun to make, collecting references as to the colours and specific placement of information to match NYC's system as close as I can.

Wireframe of the signs. Most objects in the scene were carried by their textures, as alot of objects were practically flat.

Wireframe of the signs. Most objects in the scene were carried by their textures, as alot of objects were practically flat.

These large modular pieces made up the bulk of the scene. All rail sections (not pictured), were also fully modular.

These large modular pieces made up the bulk of the scene. All rail sections (not pictured), were also fully modular.

3ds Max clay render.

3ds Max clay render.

Diffuse

Diffuse

Normal

Normal

AO, Metal, Roughness. Substance was instrumental in generating assets quickly.

AO, Metal, Roughness. Substance was instrumental in generating assets quickly.

NYC Subway

As part of a recent art test, I was instructed to create a modular 3D environment in 5 days. Beyond the spec for the deliverables, I was free to pick what create and my own workflow. This was the result after a few false starts, rendered in UE4. Fitting to a reasonable 12 texturesets at varying high resolutions, it wouldn't be too much of a stretch to optimize these and the lighting for use at runtime. The biggest help however, was the use of IES lighting profiles. These were awesome at getting a realistic feel to the lighting and while it took a good long while to setup, I am extremely pleased with the results considering the time spent.

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