I've been working on learning Zbrush for the last few months and I'm finally starting to reach the end of the sculpting process. Starting from a single sphere, I've managed to create a full body, clothing and placeholer hair. Most of the process for the body itself was using the move brush coupled with frequent remeshes and dynamesh commands. The shoes were an early exercise to see how far I could get with using only Zbrush. While I could have certainly been faster, it was good for practicing managing subtools, using custom IMM brushes, masking and more all at once, somthing the body didn't really need. The pants were also created similarlly however the top was a chance to finally start learning Marvellous designer and after a few false starts, I was able to create suitable garments to quadify and further modify with hardsurface elements in 3ds Max. This combination of software thus-far has been rather pain free. Next I need to further develop higholy detail across the board but the next stage of hair creation is in sight.