Now that my studies have concluded, I thought it would be nice to tinker with my hard surface skills. Coming in at 6.5k polys, baked down from 53k, I'm pretty happy with how this has turned out. I do wish I had some more time to spend on this, however other projects are calling me now. Rendered with 4K maps, this model is ideal for high end FPS game development (ignoring licencing of course). In the future, I might look into doing more gunsights, as they are relatively quick to do and offer plenty of practice with the crease set - open subdivide workflow.