Zbrush Cyberpunk Character study
High poly elements

High poly elements

High poly elements

High poly elements

High poly elements

High poly elements

High poly elements

High poly elements

Zbrush Cyberpunk Character study

With lockdown being in full effect most of the year, I've done my best to be productive and teach myself proper organics in zbrush and push myself out of my comfort zone with creating a full character, drawing in experience from other software packages to put together a full workflow from Zbrush > 3ds Max > Substance Painter.
This is the result, acting not only as a standalone piece but acting as a test platform for learning new workflows and techniques, including but not limited to; Marvellous Designer, Anatomy, Hard surface in Zbrush, FIbremesh workflow.
All things considered, I'm really happy with how this has turned out and I'm looking forward to creating more.

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