Its been a quiet few months here, and I'm happy to unveil a sneak peak at what's to come with our final year student game, Binary.
More details on production, code and characters can be found over at; http://retrogecko.studentsites.glos.ac.uk/
However for now, the following is one of our finalized test rooms used to test fit, light and texture assets for this 3rd person game. Through overseeing a majority of asset production, it was my aim to maximize the visuals of Unity while keeping to time and performance constraints. With the game taking place in an isometric perspective, plenty of corners could be cut for the sake of time without influencing the final product. We're very keen in keeping the updates coming on the visual side of our game and can't wait to share more.
A special thanks to Jamie Laurence ( https://www.linkedin.com/in/jamie-laurence ) and Jess Barrett ( https://www.linkedin.com/in/jessica-barrett-6a2775b7 ) for their character and texturing help in creating assets!