Since graduating, I've been itching to create another environment with all the tools the Unity HDRP has to offer. Thus far, I'm very impressed with what it can do out of the box. All the awkwardness of the standard pipeline and adding things like HDRI's post processing and decals is all gone. I came across a neat review for a Japanese style "Pod" hotel after binning several projects and decided this would be the projects I stuck to. Created as a graphical exercise over an optimized piece, this project has thoroughly met my expectations and I can see myself using Unity again for plenty more environments. With some minor modifications, this most certainly can be adapted for runtime usage as most atlases on screen have already been mipped down by a 50% minimum.
Additionally, a hefty thanks to hugely talented artist Zabou ( https://zabou.me/ ) for giving me permission to use one of her excellent pieces as part of my diffuse map. If you're a fan of anything art related, check it out!