Full Marmoset turntable here for inspection!
After a long time in the works, I've finally finished my take on the Succubus Bartender envisioned by the wonderful drawings of @luciferinq!
Standing as my most complicated project to date, I've tried to push my skills and expand my horizons with using new tools and techniques for both sculpting, baking, texturing and rigging, either speeding up or flat out improving the result each time.
Combining both PBR and handpainted techniques was in paticular super successful, giving texture to what previously would be overly smooth and overly reliant on Substance Painter's procedurals using baked data in previous attempts.
Rigging was also a smoother experience, splitting the model into separate parts to skin one at a time rather than working with a complicated combined mesh right off the bat made things far easier to diagnose problems. With more time, even more tweaks could've been made to the skin to iron out any further issues but as it stands, this has been one of the easier projects to prep for posing because of this.
The final mesh came down to 33,311 polys from a 4.5 mil high poly across 3 x 1k texture sets and with some further time to modify, this could likely come down further on all fronts but falls within my limit of 35k I wanted to stick to for this.
Again, a special thanks goes out to @luciferinq / https://twitter.com/luciferinq for kindly loaning me the concept, if you're in the market for custom work or just want to see some awesome 2D stuff, absolutely go check them out!