Dark Souls handpainted: Elite Knight
For this project, a friend of mine (https://twitter.com/IanHudsonDev)
built me a quick mosaic camera shader to really get the low poly look down.

For this project, a friend of mine (https://twitter.com/IanHudsonDev)
built me a quick mosaic camera shader to really get the low poly look down.

In addition, I dissallowed myself the use of post processing both in Photoshop and Unity. What I painted was what I got.

In addition, I dissallowed myself the use of post processing both in Photoshop and Unity. What I painted was what I got.

Dark Souls handpainted: Elite Knight

The 64bit encoding of this gif actually compliments the low res look I was going for and in future, it could be an idea to encode all my textures to 64bit to get the same effect without the additional use of camera shaders.

The 64bit encoding of this gif actually compliments the low res look I was going for and in future, it could be an idea to encode all my textures to 64bit to get the same effect without the additional use of camera shaders.

Original concept for the character. The complexity at this stage was rescaling all the details from the fully proporionate model down to this cutesy artstyle.

Original concept for the character. The complexity at this stage was rescaling all the details from the fully proporionate model down to this cutesy artstyle.

Dark Souls handpainted: Elite Knight

I've been meaning to get into characters for a while now, and with time being in abudance recently I thought it would be a good time to teach myself how to handpaint a little better. Over the course of the last week I combined these with my love for the Dark souls series with this low poly Elite Knight.
Fitting onto 2 easily compressable texturesets at 1 and 2k respectively this was a fun if challenging exercise calling on a variety of skillsets to not only model and paint but rig, skin, render and generally get the look I was after.
Total tri count sits at 4834 for the character and weapon with a full rig for posing/ animation underneath with the model being rendered in Unity Personal Edition.

Now I know the workflow better for this style of character, I could look into a series of the most popular sets, after I've given my poor Wacom a break.

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