Stylised Hatchet
Wireframe render

Wireframe render

Clay render of both sides.

Clay render of both sides.

Full diffuse texture with wireframe transposed over.

Full diffuse texture with wireframe transposed over.

Stylised Hatchet

Before the year runs out, I thought I'd settle into much shorter, more striaght forward project. In this case, an axe based on some Diablo 3 concept work I dug out of a book.
This was a great change of pace and came out quickly with minimal effort, laying the ground work for more ambitious projects in a similar style.
The maps are baked at 2k from a 5.5mil Zbrush sculpt onto a 3.8k tri low poly, with the bulk of the texture work done in Substance painter.

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