Day to day I work on hard surface 3D assests and by night, I pump hours into my character work.
My current software choices are: Zbrush, 3ds Max, Substance Painter, Photoshop, Premier Pro, AfterEffects, Unity.
I'm always looking for new opportunities and if you think you have some, feel free to contact me here, or via my resume.
Working with UK defence, my job involves processing a large amount of 3D data and parsing it into both realtime and pre-rendered deployments. This is a challenging task for some files, requiring lateral thinking to get the more problematic datasets translated and looking good.
Previously I have worked as a 3D developer at RINA consulting. Day to day responsibilities included modelling, baking and texturing client requests to a high standard for pre-rendered E-learning and marketing pitches.