Currently I am a 3rd year student of the University of Gloucestershire, United Kingdom, looking for a graduate position in the games sector as an environment artist. My current skills include: Hard surface modelling workflow, PBR and hand painted texturing skills and building modular, atlas compatible environments for engine use. In between larger environment projects, I will also be adding smaller, one or two day props here, as these are often useful as small scale tests for new techniques and ideas.
As of recent I have taken a position as a junior 3D developer at RINA consulting. Day to day responsibilities including modelling, baking and texturing client requests to a high standard for pre-rendered E-learning and marketing pitches.
Within my placement year, I acted as the consistent point of contact and thus, team lead for multiple contracts within our research division. These came from external clients and can be compared to freelance work with rigid milestones needing to be adhered to and a small team of artists and coders that required management to allow for the most efficient use of their time to make the best product possible.