After recently aquiring a new tablet for my work and not having time to sculpt as of late, I wished to put it through its paces and bring an older project into line with my current texturing and rendering skillsets.
Created using Zbrush, retopologised and rigged using 3ds Max and it's CAT system as usual, with the bulk of the difficulty in minimising plate deformation but allowing maximum potential for posing when originally generating the mesh.
The real breakthrough was remaking all textures using my new input device to quickly lay down colours with pinpoint accuracy, and use my newer processes to put extra detail into the metals rather than relying solely on autogenerated fills as before.
This speaks for itself with more interesting texture given to all materials, and more standout relflective surfaces that as a consistent detail throughout, separating large blocks of single colour.
More work was put into the face too, taking away the original harshness and lack of volume my previous workflow providedm giving a much softer, more "real" appearance, rather than relying on imprecise tools to fill in large patches of skin for me for the sake of time.
Overall, this was a good (if lengthy) test to my 2D skills and hardware, and happily breathes some more shelf life into a padily aging project.