Based on the wonderful artwork of Cole Eastburn - https://www.artstation.com/colehole - this goblin was an effort to improve texture workflow and get a compromise between handpainted, unlit maps to work with a PBR setup without looking out of place.
I think this has been rather successful, with improvements to rendering texture and depth in my maps, and refining my stylised anatomy and understanding on manual wrinkle/ creases.
Retopology on a non symetrical sculpt was difficult and next time a small rig would be far more productive and save time greatly, mesh was modelled to support realtime workflows if scaled up to a full side character.