Succubus Bartender Remix
Techical breakdown

Techical breakdown

Clay render captured from Zbrush

Clay render captured from Zbrush

Close up also captured from Zbrush

Close up also captured from Zbrush

Succubus Bartender Remix

Over the last few weeks of December and for a chunk of January, I thought I'd captitalise on the spare time to bring a project in for a midlife facelift to extend its time online. As such, I picked out my older rendition of my Succubus Bartender and refreshed it with new optimisations, texture and renderwork.
Improvements include: Retopology improvements lowering tri count from 66k down to 32k, Rebuilt hair model for greater definition, sharpened highpoly up with polishing tools for less soft appearance, Higher quality bakes generated from Marmoset over Substance workflow, Retextured and condensed down from 3x2k texturesets down to 1x4k, Superior rendering comps using raytracing options avalible in Marmoset 4.

Relative to the amount of time spent, I'm super happy with the results and the relative speed to complete these adjustments. While more could absolutely be done here and there, short of rebuilding the entire project I think this is an excellent middleground and a great example of how far a I have progressed as of late.

Original concept courtesy of @luciferinq / https://twitter.com/luciferinq

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